![]() ![]() The hardware makes sense for both Limbo and Inside, and playing on the go and docked both bring something unique and great to the table. If you own a Nintendo Switch, there is absolutely no excuse not to pick these two fantastic games up. If you only download one non-AAA game this year, make it Inside.? Playdead has once again struck gold with this game and hit all the right notes for another classic. In a year where Dark Souls 3 has dominated the majority of my time, ranking an indie studios sophomore foray into arcade gaming right next to it speaks volumes to the quality that Inside presents. Again, these never find themselves too daunting to discourage the player from continuing, but rather serve as encouragement to keep making progress to see what the next puzzle in store is.Īll in all I would rank Inside as a strong contender for my game of the year. There are several that will throw you for a loop at first glance but upon closer inspection become quite clear. That feeling of exhilaration after completing one of Insides many challenges is not lessened in the slightest. The solutions to the puzzles are fundamentally a bit easier than the original game, but no less rewarding once completed. The game stays fresh throughout and never wears out its welcome.Īs for the puzzles, Inside is mechanically the same as Limbo where in the only two buttons you have are (A) for jump and (X) for interact. As I said, the game takes roughly three hours to complete and at no point in that three hours does it rehash the same puzzles or tread the same ground it has already covered. If you stop to look around at the environment you will notice all of the little details that were so clearly put in there, but so easy to overlook if you rush the experience. The game itself feels like a muted, dreamlike experience from start to finish. The developers use a very muted color palate for the majority of the three or so hours it takes to complete the campaign, with splashes of vibrant color thrown in at perfectly timed moments. The aesthetics of the game are second to none. The camera follows you and moves so seamlessly in and out, subtly adjusting its angle to give you the best possible view of what?s happening on screen at that moment. Inside takes everything that made Limbo great and expands upon it. With a little digging however, you begin to open up this rich world and deep, event based narrative that goes beyond that of its predecessor. 2D, puzzle platformer, no text or prompts, no simple explanation for what is going on and one poor little boy who will die over and over in the most horrible ways imaginable. Inside is fundamentally similar to Limbo at first glance. Fast forward to 2016 and you would find me sitting and eating my words as I play Inside. Playdead struck all the right chords at the time and it was perfect, but surely their sophomore offering would fall off. I loved Limbo, but I chalked that up to beginners luck. ?If you came to me in 2010 when Playdead?s sleeper hit Limbo came bursting onto the arcade scene and told me in 6 years they would release a follow up game that would be a game of the year contender, I would have laughed at you. The following is my original review for Inside when it released on the Xbox One in its entirety, along with my score for both of these games. Nothing about Inside would have been realized as well without the creation and release of Limbo before it. Limbo is probably the perfect dark, side scrolling puzzle-platformer. Limbo has been released on just about every platform imaginable as of the time of this article, and there is not much new to be said about it. With Limbo and Inside both being so simplistic in design there is not much work put onto the system and both games look great in both handheld and docked mode on the Switch. Below is my original review for Inside when it released in 2016, and all of what I said there holds true here. ![]() With the surprising release of both Limbo and Inside on the Nintendo Switch, I sat down and replayed them both for yet another time and was reminded again why I love these games so much.
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